Unreal media server is a Streaming Server for Windows. Both media files: AVI (DivX, XVid), MPEG-1/2, MPA, WMV, WMA, ASF, MP3, QuickTime and
Live media sources include: digital cameras, microphones, TV-tuners, analog video sources (analog camera or TV) connected to Video card or to
FrameGrabber card that supports DirectShow interface. Free version limitations: 5 live broadcasts can be configured, 10 concurrent player
connections can be served.
Our flagship software product is Unreal Media Server: a multi-protocol streaming server allowing organizations to deploy on-premise streaming services and system integrators to add streaming capabilities to their solutions.
Below you can find individual product news and updates:
Unreal Media Server
On May 12, 2018 we have released version 13.0 of Unreal Media Server and version 10.0 of Unreal Live Server. This major release adds support for near real time streaming and publishing via WebRTC, ingest and rebroadcast of HLS streams, GPU H264 encoding, VP8/VP9/Opus encoding and other enhancements and fixes.
Unreal Media Server is a versatile streaming media platform to be used for event broadcasting, video conferencing, video surveillance, IPTV, digital signage and other IP streaming applications.
Visit the Overview page for a full functionality description.
Visit the Demos page to see Unreal Media Server in action.
Visit the FAQ page for step by step instructions for configuring HLS streaming, adaptive bitrate streaming, time-shifting and other advanced features.
On May 12, 2018 we have released a new WebRTC DirectShow source filter allowing capturing live browser-encoded WebRTC streams. We offer various DirectShow filters and Media Foundation components for Windows application developers. We specialize in source filters that capture audio/video over popular streaming protocols: RTSP, RTMP, HLS and MPEG2-TS.
On May 17, 2017 we have updated uVMS to version 2.2, adding support for live HTML5 video.
uVMS is a web based Video Management System that allows publishing, viewing and recording of any type of video camera and software / hardware video encoder. uVMS is a versatile system providing a choice of access control levels, operator and user rights, configuration options and operation scenarios. It supports multiple languages, any OS and any browser.
On May 25, 2017 we have updated WebELecture, adding support for live HTML5 video.
eLecture is a browser based webinar and virtual classroom software product for conducting lectures and training sessions over LAN and Internet. eLecture supports any OS and any browser and doesn’t require any installation on user’s computer. It is easy to use, supports multiple languages and allows real time audio-video streaming and text interaction between student and lecturer.